Donghee Wohn
Donghee Wohn
Associate Professor, Informatics
3500 Guttenberg Information Technologies Center (GITC)
Education
Ph.D.; Michigan State University; Media And Information Studies; 2013
M.A.; Harvard University; Journalism; 2009
B.A.; Ewha Womans University; Journalism, Film And Television (Joint Degree); 2002
M.A.; Harvard University; Journalism; 2009
B.A.; Ewha Womans University; Journalism, Film And Television (Joint Degree); 2002
Awards & Honors
2020 2020 NCWIT Mentoring Award for Undergraduate Research, National Center for Women and Information Technology
Website
2024 Fall Courses
IS 488 - INDEPENDENT STUDY IN INFO
IS 701B - MASTER'S THESIS
IS 725 - INDEPENDENT STUDY I
IS 791 - DOCTORAL SEMINAR
IS 790A - DOCT DISSERTATION & RES
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 491 - SENIOR PROJECT - IS
IS 726 - INDEPENDENT STUDY II
IS 700B - MASTER'S PROJECT
IS 776 - IS RESEARCH STUDY
IS 792 - PRE-DOCTORAL RESEARCH
IS 664 - CUSTOMER DISCOVERY
IS 701B - MASTER'S THESIS
IS 725 - INDEPENDENT STUDY I
IS 791 - DOCTORAL SEMINAR
IS 790A - DOCT DISSERTATION & RES
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 491 - SENIOR PROJECT - IS
IS 726 - INDEPENDENT STUDY II
IS 700B - MASTER'S PROJECT
IS 776 - IS RESEARCH STUDY
IS 792 - PRE-DOCTORAL RESEARCH
IS 664 - CUSTOMER DISCOVERY
Past Courses
IS 375: DISCOVERING USER NEEDS FOR UX
IS 375: EVALUATING THE USER EXPERIENCE
IS 448: USABILITY & MEASURING UX
IS 661: USER EXPERIENCE DESIGN
IS 664: CUSTOMER DISCOVERY
IS 764: RSRCH MTD HUM-CNTRD COMPTG D
IS 786: SEL TOP IN COM INF SCI II
IS 791: DOCTORAL SEMINAR
IS 375: EVALUATING THE USER EXPERIENCE
IS 448: USABILITY & MEASURING UX
IS 661: USER EXPERIENCE DESIGN
IS 664: CUSTOMER DISCOVERY
IS 764: RSRCH MTD HUM-CNTRD COMPTG D
IS 786: SEL TOP IN COM INF SCI II
IS 791: DOCTORAL SEMINAR
Research Interests
Human Computer Interaction (HCI), social media, media psychology, sustainability, digital games, social capital, psychological well-being, digital economy
Conference Proceeding
Content Moderation Justice and Fairness on Social Media: Comparisons Across Different Contexts and Platforms
ACM CHI Conference on Human Factors in Computing Systems, May 2024
Generative AI in User-Generated Content
ACM CHI Conference on Human Factors in Computing Systems, May 2024
ModeratorHub: A Knowledge Sharing and Relationship Building Platform for Moderators
ACM/ CHI Conference on Human Factors in Computing Systems, May 2024
Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming Communities
Proceedings of the ACM on Human-Computer Interaction, October (4th Quarter/Autumn) 2023
Ignoring As a Moderation Strategy for Volunteer Moderators on Twitch
April (2nd Quarter/Spring) 2023
ACM CHI Conference on Human Factors in Computing Systems, May 2024
Generative AI in User-Generated Content
ACM CHI Conference on Human Factors in Computing Systems, May 2024
ModeratorHub: A Knowledge Sharing and Relationship Building Platform for Moderators
ACM/ CHI Conference on Human Factors in Computing Systems, May 2024
Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming Communities
Proceedings of the ACM on Human-Computer Interaction, October (4th Quarter/Autumn) 2023
Ignoring As a Moderation Strategy for Volunteer Moderators on Twitch
April (2nd Quarter/Spring) 2023
SHOW MORE
Understanding Moderators' Conflict and Conflict Management Strategies with Streamers in Live Streaming Communities
April (2nd Quarter/Spring) 2023
User engagement behaviors: Exploring predictors of ARMY's active and passive media usage behaviors using social cognitive theory
April (2nd Quarter/Spring) 2023
The Metaverse: A Systematic Literature Review to Map Scholarly Definitions
ACM CSCW 2022, November 2022
Awe Versus Aww: The Effectiveness of Two Kinds of Positive Emotional Stimulation on Stress Reduction for Online Content Moderators
Proceedings of the ACM on Human-Computer Interaction (CSCW 2022), November 2022
Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases
Proceedings of ACM CHIPLAY, October (4th Quarter/Autumn) 2022
Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities?
Proceedings of the 2022 ACM Conference on Human Factors in Computing Systems (CHI 2022), April (2nd Quarter/Spring) 2022
Social Support in Digital Patronage: OnlyFans Adult Content Creators as an Online Community
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2022
Social Presence in Virtual Event Spaces
April (2nd Quarter/Spring) 2022
Twitch Users’ Motivations and Practices During Community Mental Health Discussions
Proceedings of the ACM on Human-Computer Interaction, Issue GROUP, January (1st Quarter/Winter) 2022
Usability and Usefulness of VSTEP Examination Suite: Faculty Perspective
IEEE International Conference on Virtual Reality (ICVR 2021), 2021
Dot's World: An Emotional Development Support Platform for Children
June 2021
Harassment experiences of women and LGBTQ live streamers and how they handled negativity
June 2021
Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities
June 2021
Understanding rules in live streaming micro communities on twitch
June 2021
The Many Facets of Me: Multiple Account Management on Reddit
Proceedings of the 54th Hawaii International Conference on System Sciences, January (1st Quarter/Winter) 2021
User Opinions on Effective Strategies Against Social Media Toxicity
Proceedings of the 54th Hawaii International Conference on System Sciences, January (1st Quarter/Winter) 2021
Conceptualizing Visual Analytic Interventions for Content Moderation
January (1st Quarter/Winter) 2021
Teleworker's Perception of Technology Use for Collaborative and Social During the COVID-19 Pandemic
January (1st Quarter/Winter) 2021
The many facets of me: Multiple account management on reddit
January (1st Quarter/Winter) 2021
User opinions on effective strategies against social media toxicity
January (1st Quarter/Winter) 2021
How a Live Streamer's Choice in Played Game Affects Mental Health Conversations
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / ACM, November 2020
Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite
Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM, November 2020
Categorizing Online Harassment Interventions
November 2020
The Effect of Tracking and Reflecting on Study Habits on Study Behavior and Grades
November 2020
"Talking without a Voice": Understanding Non-verbal Communication in Social Virtual Reality
Proceedings of the ACM on Human-Computer Interaction / ACM, October (4th Quarter/Autumn) 2020
Digital Patronage Platforms
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing / ACM, October (4th Quarter/Autumn) 2020
Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices
Proceedings of the ACM on Human-Computer Interaction /ACM, October (4th Quarter/Autumn) 2020
Gender and Genre Differences in Multiplayer Gaming Motivations
Proceedings of International Conference on Human-Computer Interaction / Springer, July (3rd Quarter/Summer) 2020
A room with a “fake” view: Installing digital windows in windowless offices
Proceedings of IMX ’20: ACM International Conference on Interactive Media Experiences, June 2020
Audience Management Practices of Live Streamers on Twitch
Proceedings of IMX '20: ACM International Conference on Interactive Media Experiences, June 2020
Green Space and Happiness of Developed Countries
Proceedings of 2020 IEEE International Conference on Big Data and Smart Computing,, April (2nd Quarter/Spring) 2020
Individual and collaborative behaviors of rideshare drivers in protecting their safety
Proceedings of the ACM on Human-Computer Interaction / ACM, November 2019
What are Effective Strategies of Handling Harassment on Twitch?: Users' Perspectives
CSCW '19: Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing / ACM, November 2019
Volunteer work: Mapping the future of moderation research
November 2019
What are efective strategies of handling harassment on twitch? Users' perspectives
November 2019
Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts / ACM, October (4th Quarter/Autumn) 2019
Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM, October (4th Quarter/Autumn) 2019
Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM, October (4th Quarter/Autumn) 2019
Volunteer Moderators in Twitch Micro Communities: How they Get Involved, the Roles they Play, and the Emotional Labor they Experience
Proceedings of 2019 ACM Conference on Human Factors in Computing Systems (CHI’19) / ACM, May 2019
Comparison of Learning Programming Between Interactive Computer Tutors and Human Teachers
ACM Global Computing Education Conference, May 2019
Live streaming commerce: Uses and gratifications approach to understanding consumers’ motivations
Proceedings of the Hawaii International Conference on System Sciences (HICSS)/ IEEE, January (1st Quarter/Winter) 2019
Live streaming commerce: Uses and gratifications approach to understanding Consumers' motivations
January (1st Quarter/Winter) 2019
How users choose a face lens on Snapchat
Proceedings of the 21st ACM Conference on Computer-supported Cooperative Work and Social Computing/ ACM, November 2018
Screen-viewing Practices in Social Virtual Reality
Proceedings of the 21st ACM Conference on Computer-supported Cooperative Work and Social Computing/ ACM, November 2018
Screen-viewing practices in social virtual reality
October (4th Quarter/Autumn) 2018
Utilitarian and Hedonic Motivations for Live Streaming Shopping
Proceedings of ACM Conference on Interactive Experiences for Television and Online Video (TVX) / ACM, June 2018
Utilitarian and hedonic motivations for live streaming shopping
June 2018
Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI) / ACM, April (2nd Quarter/Spring) 2018
Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI) / ACM, April (2nd Quarter/Spring) 2018
Psychological Wellbeing as an Explanation of User Engagement in the Lifecycle of Online Community Participation
Proceedings of GROUP / ACM, January (1st Quarter/Winter) 2018
A hot bot: Testing effect of temperature on feeling of classness when interacting with a chatbot
January (1st Quarter/Winter) 2018
A Hot Bot: Testing Effect of Temperature on Feelings of Closeness When Interacting With a Chatbot
Proceedings of GROUP Extended Abstracts / ACM, January (1st Quarter/Winter) 2018
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment
Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) / ACM, October (4th Quarter/Autumn) 2017
A Game of Research: Information-seeking and Decision-making in Daily Fantasy Sports
Proceedings of the Annual Symposium on Computer-Human Interaction in lay (CHI PLAY) / ACM, October (4th Quarter/Autumn) 2017
eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems / ACM, May 2017
How to Handle Online Risks?: Discussing Content Curation and Moderation in Social Media
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems / ACM, May 2017
Face to Face Friends Matter: Communication Modality, Perceived Social Support, and Psychological Wellbeing
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing System / ACM, May 2017
Designing a Social Support System for College Adjustment and Social Support.
Proceedings of the International AAAI Conference on Web and Social Media / AAAI, May 2017
Understanding incentives and deterrents of mobile shopping
Proceedings of iConference / iSchool, March 2016
Designing Paralinguistic Digital Affordances for Social Support
Proceedings of 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) / ACM, February 2016
From Ambient to Adaptation: Interpersonal Attention Management Among Young Adults
MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, August 2015
Are There Generational Differences? Social Media Use and Perceived Shared Reality
ACM, July (3rd Quarter/Summer) 2015
Factors Related to Privacy Concerns and Protection Behaviors Regarding Behavioral Advertising
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2015
Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2015
The Effects of Feedback and Habit on Content Posting in an Online Community
iConference 2015 Proceedings, March 2015
Spending real money: purchasing patterns of virtual goods in an online social game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2014
Crystallization: how social media facilitates social construction of reality
CSCW Companion '14 Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing, February 2014
April (2nd Quarter/Spring) 2023
User engagement behaviors: Exploring predictors of ARMY's active and passive media usage behaviors using social cognitive theory
April (2nd Quarter/Spring) 2023
The Metaverse: A Systematic Literature Review to Map Scholarly Definitions
ACM CSCW 2022, November 2022
Awe Versus Aww: The Effectiveness of Two Kinds of Positive Emotional Stimulation on Stress Reduction for Online Content Moderators
Proceedings of the ACM on Human-Computer Interaction (CSCW 2022), November 2022
Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases
Proceedings of ACM CHIPLAY, October (4th Quarter/Autumn) 2022
Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities?
Proceedings of the 2022 ACM Conference on Human Factors in Computing Systems (CHI 2022), April (2nd Quarter/Spring) 2022
Social Support in Digital Patronage: OnlyFans Adult Content Creators as an Online Community
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2022
Social Presence in Virtual Event Spaces
April (2nd Quarter/Spring) 2022
Twitch Users’ Motivations and Practices During Community Mental Health Discussions
Proceedings of the ACM on Human-Computer Interaction, Issue GROUP, January (1st Quarter/Winter) 2022
Usability and Usefulness of VSTEP Examination Suite: Faculty Perspective
IEEE International Conference on Virtual Reality (ICVR 2021), 2021
Dot's World: An Emotional Development Support Platform for Children
June 2021
Harassment experiences of women and LGBTQ live streamers and how they handled negativity
June 2021
Moderation visibility: Mapping the strategies of volunteer moderators in live streaming micro communities
June 2021
Understanding rules in live streaming micro communities on twitch
June 2021
The Many Facets of Me: Multiple Account Management on Reddit
Proceedings of the 54th Hawaii International Conference on System Sciences, January (1st Quarter/Winter) 2021
User Opinions on Effective Strategies Against Social Media Toxicity
Proceedings of the 54th Hawaii International Conference on System Sciences, January (1st Quarter/Winter) 2021
Conceptualizing Visual Analytic Interventions for Content Moderation
January (1st Quarter/Winter) 2021
Teleworker's Perception of Technology Use for Collaborative and Social During the COVID-19 Pandemic
January (1st Quarter/Winter) 2021
The many facets of me: Multiple account management on reddit
January (1st Quarter/Winter) 2021
User opinions on effective strategies against social media toxicity
January (1st Quarter/Winter) 2021
How a Live Streamer's Choice in Played Game Affects Mental Health Conversations
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / ACM, November 2020
Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite
Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM, November 2020
Categorizing Online Harassment Interventions
November 2020
The Effect of Tracking and Reflecting on Study Habits on Study Behavior and Grades
November 2020
"Talking without a Voice": Understanding Non-verbal Communication in Social Virtual Reality
Proceedings of the ACM on Human-Computer Interaction / ACM, October (4th Quarter/Autumn) 2020
Digital Patronage Platforms
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing / ACM, October (4th Quarter/Autumn) 2020
Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices
Proceedings of the ACM on Human-Computer Interaction /ACM, October (4th Quarter/Autumn) 2020
Gender and Genre Differences in Multiplayer Gaming Motivations
Proceedings of International Conference on Human-Computer Interaction / Springer, July (3rd Quarter/Summer) 2020
A room with a “fake” view: Installing digital windows in windowless offices
Proceedings of IMX ’20: ACM International Conference on Interactive Media Experiences, June 2020
Audience Management Practices of Live Streamers on Twitch
Proceedings of IMX '20: ACM International Conference on Interactive Media Experiences, June 2020
Green Space and Happiness of Developed Countries
Proceedings of 2020 IEEE International Conference on Big Data and Smart Computing,, April (2nd Quarter/Spring) 2020
Individual and collaborative behaviors of rideshare drivers in protecting their safety
Proceedings of the ACM on Human-Computer Interaction / ACM, November 2019
What are Effective Strategies of Handling Harassment on Twitch?: Users' Perspectives
CSCW '19: Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing / ACM, November 2019
Volunteer work: Mapping the future of moderation research
November 2019
What are efective strategies of handling harassment on twitch? Users' perspectives
November 2019
Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts / ACM, October (4th Quarter/Autumn) 2019
Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM, October (4th Quarter/Autumn) 2019
Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM, October (4th Quarter/Autumn) 2019
Volunteer Moderators in Twitch Micro Communities: How they Get Involved, the Roles they Play, and the Emotional Labor they Experience
Proceedings of 2019 ACM Conference on Human Factors in Computing Systems (CHI’19) / ACM, May 2019
Comparison of Learning Programming Between Interactive Computer Tutors and Human Teachers
ACM Global Computing Education Conference, May 2019
Live streaming commerce: Uses and gratifications approach to understanding consumers’ motivations
Proceedings of the Hawaii International Conference on System Sciences (HICSS)/ IEEE, January (1st Quarter/Winter) 2019
Live streaming commerce: Uses and gratifications approach to understanding Consumers' motivations
January (1st Quarter/Winter) 2019
How users choose a face lens on Snapchat
Proceedings of the 21st ACM Conference on Computer-supported Cooperative Work and Social Computing/ ACM, November 2018
Screen-viewing Practices in Social Virtual Reality
Proceedings of the 21st ACM Conference on Computer-supported Cooperative Work and Social Computing/ ACM, November 2018
Screen-viewing practices in social virtual reality
October (4th Quarter/Autumn) 2018
Utilitarian and Hedonic Motivations for Live Streaming Shopping
Proceedings of ACM Conference on Interactive Experiences for Television and Online Video (TVX) / ACM, June 2018
Utilitarian and hedonic motivations for live streaming shopping
June 2018
Explaining Viewers’ Emotional, Instrumental, and Financial Support Provision for Live Streamers
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI) / ACM, April (2nd Quarter/Spring) 2018
Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI) / ACM, April (2nd Quarter/Spring) 2018
Psychological Wellbeing as an Explanation of User Engagement in the Lifecycle of Online Community Participation
Proceedings of GROUP / ACM, January (1st Quarter/Winter) 2018
A hot bot: Testing effect of temperature on feeling of classness when interacting with a chatbot
January (1st Quarter/Winter) 2018
A Hot Bot: Testing Effect of Temperature on Feelings of Closeness When Interacting With a Chatbot
Proceedings of GROUP Extended Abstracts / ACM, January (1st Quarter/Winter) 2018
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment
Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) / ACM, October (4th Quarter/Autumn) 2017
A Game of Research: Information-seeking and Decision-making in Daily Fantasy Sports
Proceedings of the Annual Symposium on Computer-Human Interaction in lay (CHI PLAY) / ACM, October (4th Quarter/Autumn) 2017
eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems / ACM, May 2017
How to Handle Online Risks?: Discussing Content Curation and Moderation in Social Media
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems / ACM, May 2017
Face to Face Friends Matter: Communication Modality, Perceived Social Support, and Psychological Wellbeing
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing System / ACM, May 2017
Designing a Social Support System for College Adjustment and Social Support.
Proceedings of the International AAAI Conference on Web and Social Media / AAAI, May 2017
Understanding incentives and deterrents of mobile shopping
Proceedings of iConference / iSchool, March 2016
Designing Paralinguistic Digital Affordances for Social Support
Proceedings of 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) / ACM, February 2016
From Ambient to Adaptation: Interpersonal Attention Management Among Young Adults
MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, August 2015
Are There Generational Differences? Social Media Use and Perceived Shared Reality
ACM, July (3rd Quarter/Summer) 2015
Factors Related to Privacy Concerns and Protection Behaviors Regarding Behavioral Advertising
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2015
Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2015
The Effects of Feedback and Habit on Content Posting in an Online Community
iConference 2015 Proceedings, March 2015
Spending real money: purchasing patterns of virtual goods in an online social game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, April (2nd Quarter/Spring) 2014
Crystallization: how social media facilitates social construction of reality
CSCW Companion '14 Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing, February 2014
COLLAPSE
Chapter
Wohn, Donghee Yvette, & Almoqbel, Mashael (2023). AI-Integrated Communication: Conceptualization and Critical Review, Seungahn Nah (Ed.), Elgar. (pp. 29-43). Elgar
Fluet, Gerard G, & Qiu, Qinyin, & Cronce, Amanda, & Sia, Eduardo, & Blessing, Kathryn, & Patel, Jigna, & Merians, Alma, & Wohn, Donghee Yvette, & Adamovich, Sergei (2020). Participant Adherence to a Video Game-Based Tele-rehabilitation Program: A Mixed-Methods Case Series, CRC Press. (pp. 169--184). CRC Press
Wohn, Donghee Yvette, & Sarkar, Chandan (2014). Self-efficacy and expertise, New York, NY: Springer. New York, NY: Springer
Ellison, Nicole, & Wohn, Donghee Yvette, & Heeter, Carrie (2014). Implications and applications of sociable gaming for higher education, John Hopkins Press. Baltimore, MD: John Hopkins Press
Fluet, Gerard G, & Qiu, Qinyin, & Cronce, Amanda, & Sia, Eduardo, & Blessing, Kathryn, & Patel, Jigna, & Merians, Alma, & Wohn, Donghee Yvette, & Adamovich, Sergei (2020). Participant Adherence to a Video Game-Based Tele-rehabilitation Program: A Mixed-Methods Case Series, CRC Press. (pp. 169--184). CRC Press
Wohn, Donghee Yvette, & Sarkar, Chandan (2014). Self-efficacy and expertise, New York, NY: Springer. New York, NY: Springer
Ellison, Nicole, & Wohn, Donghee Yvette, & Heeter, Carrie (2014). Implications and applications of sociable gaming for higher education, John Hopkins Press. Baltimore, MD: John Hopkins Press
Journal Article
Wohn, Donghee Yvette, & Min, Seong Jae, & Hoewe, Jennifer, & Bowe, Brian J. (2023). The Impact of Online Network Diversity on Familiarity and Engagement with Social Issues News on Facebook. The Journal of Social Media in Society, 12(1), 286-308.
Almoqbet, Mashael, & Vanzyl, Jordan, & Keaton, Matthew, & Desai, Manal, & Padhi, Seejal, & Min, Seongjae, & Wohn, Donghee Yvette (2023). Perceptions of accuracy in online news during the COVID-19 pandemic. First Monday, 28(3),
Hair, Lee, & Bonifacio, Ross, & Wohn, Donghee Yvette (2022). Multi-platform practices among digital patronage creators. Convergence: The International Journal of Research into New Media Technologies, 28(5),
Kim, Jaeheon, & Wohn, Donghee Yvette, & Cha, Meeyoung (2022). Understanding and identifying the use of emotes in toxic chat on Twitch. Online Social Networks and Media, 27,
Almoqbel, Mashael, & Alraihan, Marwa Khalid , & Wohn, Donghee Yvette (2021). Understanding Decisions to Share Minor Public Safety Incidents on Twitter through a Collective Action Theory Lens. International Journal of Social Media and Online Communities (IJSMOC) , 13(1), 17.
Almoqbet, Mashael, & Vanzyl, Jordan, & Keaton, Matthew, & Desai, Manal, & Padhi, Seejal, & Min, Seongjae, & Wohn, Donghee Yvette (2023). Perceptions of accuracy in online news during the COVID-19 pandemic. First Monday, 28(3),
Hair, Lee, & Bonifacio, Ross, & Wohn, Donghee Yvette (2022). Multi-platform practices among digital patronage creators. Convergence: The International Journal of Research into New Media Technologies, 28(5),
Kim, Jaeheon, & Wohn, Donghee Yvette, & Cha, Meeyoung (2022). Understanding and identifying the use of emotes in toxic chat on Twitch. Online Social Networks and Media, 27,
Almoqbel, Mashael, & Alraihan, Marwa Khalid , & Wohn, Donghee Yvette (2021). Understanding Decisions to Share Minor Public Safety Incidents on Twitter through a Collective Action Theory Lens. International Journal of Social Media and Online Communities (IJSMOC) , 13(1), 17.
SHOW MORE
Kwon, Oh Hyun, & Hong, Inho, & Yang, Jeasurk, & Wohn, Donghee Yvette, & Jung, Woo Sung, & Cha, Meeyoung (2021). Urban green space and happiness in developed countries. EPJ Data Science, 10(1),
Cai, Jie, & Wohn, Donghee Yvette (2021). After Violation but before Sanction: Understanding Volunteer Moderators' Profiling Processes Toward Violators in Live Streaming Communities. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2),
Li, Lingyuan, & Freeman, Guo, & Wohn, Donghee Yvette (2021). The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments. Telematics and Informatics, 63,
Cook, Christine, & Patel, Aashka, & Guisihan, Meciel, & Wohn, Donghee Yvette (2021). Whose agenda is it anyway: an exploration of cancel culture and political affiliation in the United States. Springer Nature Social Sciences, 1, 237.
Gandhi, Reesha, & Cook, Christine L., & LaMastra, Nina, & Uttarapong, Jirassaya, & Wohn, Donghee Yvette (2021). An Exploration of Mental Health Discussions in Live Streaming Gaming Communities. Frontiers in Psychology, 12,
Cook, Christine, & Patel, Aashka, & Wohn, Donghee Yvette (2021). Commercial versus volunteer: Comparing user perceptions of toxicity and transparency in content moderation across social media platforms. Frontiers in Human Dynamics, 3,
Bonifacio, Ross, & Hair, Lee, & Wohn, Donghee Yvette (2021). Beyond fans: The relational labor and communication practices of creators on Patreon. New Media and Society,
Lee, Yu Hao, & Yuan, Chien Wen, & Wohn, Donghee Yvette (2021). How Video Streamers’ Mental Health Disclosures Affect Viewers’ Risk Perceptions. Health Communication, 36(14), 1931-1941.
McLaughlin, Caitlin, & Wohn, Donghee Yvette (2021). Predictors of parasocial interaction and relationships in live streaming. Convergence,
Kim, Jaeheon, & Wohn, Donghee Yvette, & Chi, Meeyoung (2020). Detection of hate speech with emotes in online streaming chat: Based on deep learning model. KIISE (Korean Language), 47, 1032-1037.
Freeman, Guo, & Wohn, Donghee Yvette (2020). Streaming your Identity: Navigating the Presentation of Gender and Sexuality through Live Streaming. Computer Supported Cooperative Work (CSCW) / Springer,
Lee, Yu-hao, & Yuan, Chien Wen, & Wohn, Donghee Yvette (2020). How Video Streamers’ Mental Health Disclosures Affect Viewers’ Risk Perceptions. Health Communication,
Spottswood, Erin, & Wohn, Donghee Yvette (2020). Online Social Capital: Recent Trends in Research. Current Opinion in Psychology,
Shen, Ruiqi, & Lee, Michael J., & Wohn, Donghee Yvette (2020). Programming Learners' Perception of Interactive Computer Tutors and Human Teachers. International Journal of Emerging Technologies in Learning, 15(9), 123-142.
Min, Seong Jae, & Wohn, Donghee Yvette (2020). Underneath the Filter Bubble: The Role of Weak Ties and Network Cultural Diversity in Cross-Cutting Exposure to Disagreements on Social Media. The Journal of Social Media in Society, 9(1), 22-38.
Sumner, Erin, & Hayes, Rebecca, & Carr, Caleb T., & Wohn, Donghee Yvette (2020). Assessing the cognitive and communicative properties of Facebook Reactions and Likes as lightweight feedback cues. First Monday, 26,
Shen, Ruiqi, & Wohn, Donghee Yvette, & Lee, Michael J. (2020). Programming learners' perceptions of interactive computer tutors and human teachers. International Journal of Emerging Technologies in Learning, 15(9), 123-142.
Cai, Jie, & Wohn, Donghee Yvette (2019). Categorizing live streaming moderation tools: An analysis of Twitch. International Journal of Interactive Communication Systems and Technologies (IJICST), 9(2), 36-50.
Wohn, Donghee Yvette, & Ahmadi, Mousa (2019). Motivations and Habits of Micro-news Consumption on Mobile Social Media. Telematics and Informatics / Elsevier, 44,
Almoqbel, Mashael Y., & Wohn, Donghee Yvette, & Hayes, Rebecca A., & Cha, Meeyoung (2019). Understanding Facebook news post comment reading and reacting behavior through political extremism and cultural orientation. Computers in Human Behavior, 100, 118-126.
Almoqbel, Mashael, & Wohn, Donghee Yvette, & Hayes, Rebecca A., & Cha, Meeyoung (2019). Understanding Facebook news posts comment reading and reacting behavior through political extremism and cultural orientation. Computers in Human Behavior / Elsevier, 100, 118-126.
Wohn, Donghee Yvette, & Freeman, Guo (2019). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture / Sage, 15(1), 73-88.
Spottswood, Erin, & Wohn, Donghee Yvette (2019). Beyond the “Like”: How People Respond to Negative Posts on Facebook. Journal of Broadcasting and Electronic Media / Taylor & Francis, 63(2), 250-267.
Barkhuus, Louise, & Wohn, Donghee Yvette (2019). Making the city my own: uses and practices of mobile location technologies for exploration of a new city. Personal and Ubiquitous Computing, 23(2), 269-278.
Barkhuus, Louise, & Wohn, Donghee Yvette (2018). Making the City My Own: Newcomers’ Exploration of Places with Mobile Location Technologies. Personal and Ubiquitous Computing,
Min, Seong Jae, & Wohn, Donghee Yvette (2018). All the News that You Don’t Like: Cross-cutting Exposure and Political Participation in the Age of Social Media. Computers in Human Behavior /Elsevier, 83, 24-31.
Ahmadi, Mousa, & Wohn, Donghee Yvette (2018). The antecedents of incidental news exposure on social media. Social Media + Society / Sage,
Freeman, Guo, & Wohn, Donghee Yvette (2017). Understanding eSports Team Formation and Coordination. Computer Supported Cooperative Work / Springer Science+Business,
Hayes, Rebecca, & Carr, Caleb , & Wohn, Donghee Yvette (2016). It’s the audience: Differences in social support across social media. Social Media + Society / Sage, 1-12.
Wohn, Donghee Yvette, & Carr, Caleb, & Hayes, Rebecca (2016). How Affective Is a “Like”?: The Effect of Paralinguistic Digital Affordances on Perceived Social Support. Cyberpsychology, Behavior, and Social Networking, 19(9), 562-566.
Carr, Caleb T. , & Wohn, Donghee Yvette, & Hayes, Rebecca (2016). [Thumbs Up Emoji] as social support: Relational closeness, automaticity, and interpreting social support from paralinguistic digital affordances in social media. Computers in Human Behavior, 62, 385-393.
Wohn, Donghee Yvette (2016). From Faux-Social to Pro-Social: The Mediating Role of Copresence in Developing Feelings of Social Support in a Game. Presence / MIT Press, 25(1), 61-74.
Leith, Alex P, & Ratan, Rabindra R, & Wohn, Donghee Yvette (2016). A content analysis of the representation of evolution through natural selection in digital games. Journal of Science Education and Technology, 25(4), 655-664.
Wohn, Donghee Yvette, & Spottswood, Erin (2016). Reactions to Other-generated Face Threats on Facebook and Their Relational Consequences. Computers in Human Behavior, 57, 187-194.
Hayes, Rebecca, & Carr, Caleb T. , & Wohn, Donghee Yvette (2016). One click, many meanings: Interpreting paralinguistic digital affordances in social media. Journal of Broadcasting and Electronic Media / Taylor & Francis, 60(1), 171-187.
Wohn, Donghee Yvette, & Bowe, Brian J. (2016). Micro agenda setters: The effect of social media on young adults’ exposure to and attitude toward news. Social Media + Society / Sage, 2(1), 1-12.
Brown, Michael G., & Wohn, Donghee Yvette, & Ellison, Nicole (2015). Without a map: College access and the online practices of youth from low-income communities. Computers & Education/ Elsevier, 92-93, 104-116.
Wohn, Donghee Yvette, & Lee, Yu-Hao, & Ozkaya, Elif (2015). Social contributors and consequences of habitual and compulsive game play. International Journal of Technology and Human Interaction, 11(3), 17-34.
Khan, M. Laeeq, & Wohn, Donghee Yvette, & Ellison, Nicole (2014). Actual friends matter: An Internet skills perspective on teens' informal academic collaboration on Facebook. Computers & Education, 79, 138-147.
Ellison, Nicole B, & Wohn, Donghee Yvette, & Greenhow, Christine M (2014). Adolescents’ visions of their future careers, educational plans, and life pathways The role of bridging and bonding social capital experiences. Journal of Social and Personal Relationships, 31(4), 516–534.
Wohn, Donghee Yvette, & LaRose, Robert (2014). Effects of loneliness and differential usage of Facebook on college adjustment of first-year students. Computers & Education, 76, 158–167.
Wohn, Donghee Yvette, & Sarkar, Chandan (2014). The Uncanny Valley Effect in Behavioral Targeting and Information Processing of Peripheral Cues. Proceedings of iConference/ iSchools,
Cai, Jie, & Wohn, Donghee Yvette (2021). After Violation but before Sanction: Understanding Volunteer Moderators' Profiling Processes Toward Violators in Live Streaming Communities. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2),
Li, Lingyuan, & Freeman, Guo, & Wohn, Donghee Yvette (2021). The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments. Telematics and Informatics, 63,
Cook, Christine, & Patel, Aashka, & Guisihan, Meciel, & Wohn, Donghee Yvette (2021). Whose agenda is it anyway: an exploration of cancel culture and political affiliation in the United States. Springer Nature Social Sciences, 1, 237.
Gandhi, Reesha, & Cook, Christine L., & LaMastra, Nina, & Uttarapong, Jirassaya, & Wohn, Donghee Yvette (2021). An Exploration of Mental Health Discussions in Live Streaming Gaming Communities. Frontiers in Psychology, 12,
Cook, Christine, & Patel, Aashka, & Wohn, Donghee Yvette (2021). Commercial versus volunteer: Comparing user perceptions of toxicity and transparency in content moderation across social media platforms. Frontiers in Human Dynamics, 3,
Bonifacio, Ross, & Hair, Lee, & Wohn, Donghee Yvette (2021). Beyond fans: The relational labor and communication practices of creators on Patreon. New Media and Society,
Lee, Yu Hao, & Yuan, Chien Wen, & Wohn, Donghee Yvette (2021). How Video Streamers’ Mental Health Disclosures Affect Viewers’ Risk Perceptions. Health Communication, 36(14), 1931-1941.
McLaughlin, Caitlin, & Wohn, Donghee Yvette (2021). Predictors of parasocial interaction and relationships in live streaming. Convergence,
Kim, Jaeheon, & Wohn, Donghee Yvette, & Chi, Meeyoung (2020). Detection of hate speech with emotes in online streaming chat: Based on deep learning model. KIISE (Korean Language), 47, 1032-1037.
Freeman, Guo, & Wohn, Donghee Yvette (2020). Streaming your Identity: Navigating the Presentation of Gender and Sexuality through Live Streaming. Computer Supported Cooperative Work (CSCW) / Springer,
Lee, Yu-hao, & Yuan, Chien Wen, & Wohn, Donghee Yvette (2020). How Video Streamers’ Mental Health Disclosures Affect Viewers’ Risk Perceptions. Health Communication,
Spottswood, Erin, & Wohn, Donghee Yvette (2020). Online Social Capital: Recent Trends in Research. Current Opinion in Psychology,
Shen, Ruiqi, & Lee, Michael J., & Wohn, Donghee Yvette (2020). Programming Learners' Perception of Interactive Computer Tutors and Human Teachers. International Journal of Emerging Technologies in Learning, 15(9), 123-142.
Min, Seong Jae, & Wohn, Donghee Yvette (2020). Underneath the Filter Bubble: The Role of Weak Ties and Network Cultural Diversity in Cross-Cutting Exposure to Disagreements on Social Media. The Journal of Social Media in Society, 9(1), 22-38.
Sumner, Erin, & Hayes, Rebecca, & Carr, Caleb T., & Wohn, Donghee Yvette (2020). Assessing the cognitive and communicative properties of Facebook Reactions and Likes as lightweight feedback cues. First Monday, 26,
Shen, Ruiqi, & Wohn, Donghee Yvette, & Lee, Michael J. (2020). Programming learners' perceptions of interactive computer tutors and human teachers. International Journal of Emerging Technologies in Learning, 15(9), 123-142.
Cai, Jie, & Wohn, Donghee Yvette (2019). Categorizing live streaming moderation tools: An analysis of Twitch. International Journal of Interactive Communication Systems and Technologies (IJICST), 9(2), 36-50.
Wohn, Donghee Yvette, & Ahmadi, Mousa (2019). Motivations and Habits of Micro-news Consumption on Mobile Social Media. Telematics and Informatics / Elsevier, 44,
Almoqbel, Mashael Y., & Wohn, Donghee Yvette, & Hayes, Rebecca A., & Cha, Meeyoung (2019). Understanding Facebook news post comment reading and reacting behavior through political extremism and cultural orientation. Computers in Human Behavior, 100, 118-126.
Almoqbel, Mashael, & Wohn, Donghee Yvette, & Hayes, Rebecca A., & Cha, Meeyoung (2019). Understanding Facebook news posts comment reading and reacting behavior through political extremism and cultural orientation. Computers in Human Behavior / Elsevier, 100, 118-126.
Wohn, Donghee Yvette, & Freeman, Guo (2019). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture / Sage, 15(1), 73-88.
Spottswood, Erin, & Wohn, Donghee Yvette (2019). Beyond the “Like”: How People Respond to Negative Posts on Facebook. Journal of Broadcasting and Electronic Media / Taylor & Francis, 63(2), 250-267.
Barkhuus, Louise, & Wohn, Donghee Yvette (2019). Making the city my own: uses and practices of mobile location technologies for exploration of a new city. Personal and Ubiquitous Computing, 23(2), 269-278.
Barkhuus, Louise, & Wohn, Donghee Yvette (2018). Making the City My Own: Newcomers’ Exploration of Places with Mobile Location Technologies. Personal and Ubiquitous Computing,
Min, Seong Jae, & Wohn, Donghee Yvette (2018). All the News that You Don’t Like: Cross-cutting Exposure and Political Participation in the Age of Social Media. Computers in Human Behavior /Elsevier, 83, 24-31.
Ahmadi, Mousa, & Wohn, Donghee Yvette (2018). The antecedents of incidental news exposure on social media. Social Media + Society / Sage,
Freeman, Guo, & Wohn, Donghee Yvette (2017). Understanding eSports Team Formation and Coordination. Computer Supported Cooperative Work / Springer Science+Business,
Hayes, Rebecca, & Carr, Caleb , & Wohn, Donghee Yvette (2016). It’s the audience: Differences in social support across social media. Social Media + Society / Sage, 1-12.
Wohn, Donghee Yvette, & Carr, Caleb, & Hayes, Rebecca (2016). How Affective Is a “Like”?: The Effect of Paralinguistic Digital Affordances on Perceived Social Support. Cyberpsychology, Behavior, and Social Networking, 19(9), 562-566.
Carr, Caleb T. , & Wohn, Donghee Yvette, & Hayes, Rebecca (2016). [Thumbs Up Emoji] as social support: Relational closeness, automaticity, and interpreting social support from paralinguistic digital affordances in social media. Computers in Human Behavior, 62, 385-393.
Wohn, Donghee Yvette (2016). From Faux-Social to Pro-Social: The Mediating Role of Copresence in Developing Feelings of Social Support in a Game. Presence / MIT Press, 25(1), 61-74.
Leith, Alex P, & Ratan, Rabindra R, & Wohn, Donghee Yvette (2016). A content analysis of the representation of evolution through natural selection in digital games. Journal of Science Education and Technology, 25(4), 655-664.
Wohn, Donghee Yvette, & Spottswood, Erin (2016). Reactions to Other-generated Face Threats on Facebook and Their Relational Consequences. Computers in Human Behavior, 57, 187-194.
Hayes, Rebecca, & Carr, Caleb T. , & Wohn, Donghee Yvette (2016). One click, many meanings: Interpreting paralinguistic digital affordances in social media. Journal of Broadcasting and Electronic Media / Taylor & Francis, 60(1), 171-187.
Wohn, Donghee Yvette, & Bowe, Brian J. (2016). Micro agenda setters: The effect of social media on young adults’ exposure to and attitude toward news. Social Media + Society / Sage, 2(1), 1-12.
Brown, Michael G., & Wohn, Donghee Yvette, & Ellison, Nicole (2015). Without a map: College access and the online practices of youth from low-income communities. Computers & Education/ Elsevier, 92-93, 104-116.
Wohn, Donghee Yvette, & Lee, Yu-Hao, & Ozkaya, Elif (2015). Social contributors and consequences of habitual and compulsive game play. International Journal of Technology and Human Interaction, 11(3), 17-34.
Khan, M. Laeeq, & Wohn, Donghee Yvette, & Ellison, Nicole (2014). Actual friends matter: An Internet skills perspective on teens' informal academic collaboration on Facebook. Computers & Education, 79, 138-147.
Ellison, Nicole B, & Wohn, Donghee Yvette, & Greenhow, Christine M (2014). Adolescents’ visions of their future careers, educational plans, and life pathways The role of bridging and bonding social capital experiences. Journal of Social and Personal Relationships, 31(4), 516–534.
Wohn, Donghee Yvette, & LaRose, Robert (2014). Effects of loneliness and differential usage of Facebook on college adjustment of first-year students. Computers & Education, 76, 158–167.
Wohn, Donghee Yvette, & Sarkar, Chandan (2014). The Uncanny Valley Effect in Behavioral Targeting and Information Processing of Peripheral Cues. Proceedings of iConference/ iSchools,
COLLAPSE
Conference Abstract
Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
April (2nd Quarter/Spring) 2023
Understanding safety concerns and protection behaviors of rideshare drivers
SIGMIS-CPR '19: Proceedings of the 2019 on Computers and People Research Conference / ACM, June 2019
April (2nd Quarter/Spring) 2023
Understanding safety concerns and protection behaviors of rideshare drivers
SIGMIS-CPR '19: Proceedings of the 2019 on Computers and People Research Conference / ACM, June 2019
Other
Welcome from the ACM IMX 2021 Chairs
June 2021
June 2021
Magazine/Trade Publication
Social Media and College Access
Interactions / ACM, August 2014
Interactions / ACM, August 2014
Professional
ACM GROUP Papers Chair
Conference-Related, 2023
General Chair of ACM IMX 2021
Conference Organizer, 2020
Conference-Related, 2023
General Chair of ACM IMX 2021
Conference Organizer, 2020