Amy Hoover
Amy Hoover
Assistant Professor, Informatics
3801 Guttenberg Information Technologies Center (GITC)
Education
M.S.; University of Central Florida; Computer Science; 2014
Ph.D.; University of Central Florida; Computer Science; 2014
B.S.; University of Central Florida; Computer Science; 2009
B.S.; University of Central Florida; Mathematics; 2009
Ph.D.; University of Central Florida; Computer Science; 2014
B.S.; University of Central Florida; Computer Science; 2009
B.S.; University of Central Florida; Mathematics; 2009
Website
2025 Spring Courses
CS 726 - INDEPENDENT STUDY II
IS 726 - INDEPENDENT STUDY II
IS 790A - DOCT DISSERTATION & RES
IS 792 - PRE-DOCTORAL RESEARCH
CS 701B - MASTER'S THESIS
CS 725 - INDEPENDENT STUDY I
IS 488 - INDEPENDENT STUDY IN INFO
CS 488 - INDEPENDENT STUDY IN CS
IS 701B - MASTER'S THESIS
CS 700B - MASTER'S PROJECT
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 700B - MASTER'S PROJECT
IS 776 - IS RESEARCH STUDY
IS 725 - INDEPENDENT STUDY I
CS 485 - ST: INTRODUCTION TO GENERATIVE AI
CS 792 - PRE-DOCTORAL RESEARCH
CS 790A - DOCT DISSERTATION & RES
IS 726 - INDEPENDENT STUDY II
IS 790A - DOCT DISSERTATION & RES
IS 792 - PRE-DOCTORAL RESEARCH
CS 701B - MASTER'S THESIS
CS 725 - INDEPENDENT STUDY I
IS 488 - INDEPENDENT STUDY IN INFO
CS 488 - INDEPENDENT STUDY IN CS
IS 701B - MASTER'S THESIS
CS 700B - MASTER'S PROJECT
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 700B - MASTER'S PROJECT
IS 776 - IS RESEARCH STUDY
IS 725 - INDEPENDENT STUDY I
CS 485 - ST: INTRODUCTION TO GENERATIVE AI
CS 792 - PRE-DOCTORAL RESEARCH
CS 790A - DOCT DISSERTATION & RES
Past Courses
CS 485: SELECTED TOPICS IN CS
CS 485: ST: INTRODUCTION TO GENERATIVE AI
IS 485: SPECIAL TOPICS IN IS - I
IS 665: DATA ANALYTICS FOR INFO SYSTEM
IS 698: SPECIAL TOPICS IN INFORMATION SYSTEMS
IT 114: ADVANCED PROGRAMMING FOR INFORMATION TECHNOLOGY
IT 485: ST: APPLICATIONS OF AI FOR GAMES
IT 485: ST: CREATIVE AI
IT 485: ST: DEEP LEARNING FOR GAMES
CS 485: ST: INTRODUCTION TO GENERATIVE AI
IS 485: SPECIAL TOPICS IN IS - I
IS 665: DATA ANALYTICS FOR INFO SYSTEM
IS 698: SPECIAL TOPICS IN INFORMATION SYSTEMS
IT 114: ADVANCED PROGRAMMING FOR INFORMATION TECHNOLOGY
IT 485: ST: APPLICATIONS OF AI FOR GAMES
IT 485: ST: CREATIVE AI
IT 485: ST: DEEP LEARNING FOR GAMES
Conference Paper
“Resource-constrained knowledge diffusion processes inspired by human peer learning”
26th European Conference on Artificial Intelligence, September 2023.
26th European Conference on Artificial Intelligence, September 2023.
Conference Proceeding
“Deep Surrogate Assisted MAP-Elites for Automated Hearthstone Deckbuilding”
ACM, 2022.
“Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space”
2020.
“Notes on Using Google Colaboratory in AI Education”
2020.
“Video Game Level Repair via Mixed Integer Linear Programming”
2020.
“Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries”
Association for Computing Machinery, 2019.
ACM, 2022.
“Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space”
2020.
“Notes on Using Google Colaboratory in AI Education”
2020.
“Video Game Level Repair via Mixed Integer Linear Programming”
2020.
“Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries”
Association for Computing Machinery, 2019.
SHOW MORE
“Deep Learning in the IT curriculum”
Proceedings of SIGITE 2019 (ACM), October (4th Quarter/Autumn) 2019.
“Evolving the Hearthstone Meta”
August 2019.
“Exploring the Hearthstone Deck Space”
Association for Computing Machinery, 2018.
“AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game”
Association for Computing Machinery, 2017.
“A Cross-Cultural Evaluation of a Computer Science Teaching Game”
ETC Press, 2016.
“Assessing Computational Thinking in Students' Game Designs”
Association for Computing Machinery, 2016.
“Opening the Black Box of Play: Strategy Analysis of an Educational Game”
Association for Computing Machinery, 2016.
“Composing Video Game Levels with Music Metaphors through Functional Scaffolding”
2015.
“Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity”
2015.
“Interactively Evolving Compositional Sound Synthesis Networks”
Association for Computing Machinery, July (3rd Quarter/Summer) 2015.
“Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay”
Springer, April (2nd Quarter/Spring) 2015.
“Implications from Music Generation for Music Appreciation”
2013.
“Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding”
2012.
“Generating Musical Accompaniment through Functional Scaffolding”
2011.
“Interactively Evolving Harmonies through Functional Scaffolding”
ACM, 2011.
“Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs”
Springer, March 2008.
Proceedings of SIGITE 2019 (ACM), October (4th Quarter/Autumn) 2019.
“Evolving the Hearthstone Meta”
August 2019.
“Exploring the Hearthstone Deck Space”
Association for Computing Machinery, 2018.
“AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game”
Association for Computing Machinery, 2017.
“A Cross-Cultural Evaluation of a Computer Science Teaching Game”
ETC Press, 2016.
“Assessing Computational Thinking in Students' Game Designs”
Association for Computing Machinery, 2016.
“Opening the Black Box of Play: Strategy Analysis of an Educational Game”
Association for Computing Machinery, 2016.
“Composing Video Game Levels with Music Metaphors through Functional Scaffolding”
2015.
“Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity”
2015.
“Interactively Evolving Compositional Sound Synthesis Networks”
Association for Computing Machinery, July (3rd Quarter/Summer) 2015.
“Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay”
Springer, April (2nd Quarter/Spring) 2015.
“Implications from Music Generation for Music Appreciation”
2013.
“Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding”
2012.
“Generating Musical Accompaniment through Functional Scaffolding”
2011.
“Interactively Evolving Harmonies through Functional Scaffolding”
ACM, 2011.
“Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs”
Springer, March 2008.
COLLAPSE
Other
“DSA-ME: Deep Surrogate Assisted MAP-Elites”
OpenReview.net, 2022.
“Watts: Infrastructure for Open-Ended Learning”
OpenReview.net, 2022.
OpenReview.net, 2022.
“Watts: Infrastructure for Open-Ended Learning”
OpenReview.net, 2022.
Journal Article
Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa Soros. 2022. “Transfer Dynamics in Emergent Evolutionary Curricula.” The IEEE Transactions on Games.
Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis. 2021. “Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network.” Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, no. 7, pp. 5922-5930.
Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva. 2020. “The Many AI Challenges of Hearthstone.” KI-K\"unstliche Intelligenz, vol. 34, no. 1, pp. 33--43.
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmg\aard, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius. 2018. “Procedural Content Generation via Machine Learning (PCGML).” IEEE Transactions on Games, vol. 10, no. 3, pp. 257-270.
Amy K. Hoover, Paul A. Szerlip, Kenneth O. Stanley. 2014. “Functional Scaffolding for Composing Additional Musical Voices.” Computer Music Journal, vol. 38, no. 4, pp. 80--99.
Amy K. Hoover, Kenneth O. Stanley. 2009. “Exploiting Functional Relationships in Musical Composition.” Connection Science Special Issue on Music, Brain, \& Cognition, vol. 21, no. 2, pp. 227--251.
Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis. 2021. “Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network.” Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, no. 7, pp. 5922-5930.
Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva. 2020. “The Many AI Challenges of Hearthstone.” KI-K\"unstliche Intelligenz, vol. 34, no. 1, pp. 33--43.
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmg\aard, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius. 2018. “Procedural Content Generation via Machine Learning (PCGML).” IEEE Transactions on Games, vol. 10, no. 3, pp. 257-270.
Amy K. Hoover, Paul A. Szerlip, Kenneth O. Stanley. 2014. “Functional Scaffolding for Composing Additional Musical Voices.” Computer Music Journal, vol. 38, no. 4, pp. 80--99.
Amy K. Hoover, Kenneth O. Stanley. 2009. “Exploiting Functional Relationships in Musical Composition.” Connection Science Special Issue on Music, Brain, \& Cognition, vol. 21, no. 2, pp. 227--251.