Amy Hoover
Amy Hoover
Assistant Professor, Informatics
3801 Guttenberg Information Technologies Center (GITC)
Education
M.S.; University of Central Florida; Computer Science; 2014
Ph.D.; University of Central Florida; Computer Science; 2014
B.S.; University of Central Florida; Computer Science; 2009
B.S.; University of Central Florida; Mathematics; 2009
Ph.D.; University of Central Florida; Computer Science; 2014
B.S.; University of Central Florida; Computer Science; 2009
B.S.; University of Central Florida; Mathematics; 2009
Website
2024 Fall Courses
CS 726 - INDEPENDENT STUDY II
IS 726 - INDEPENDENT STUDY II
IS 790A - DOCT DISSERTATION & RES
IS 792 - PRE-DOCTORAL RESEARCH
CS 701B - MASTER'S THESIS
CS 725 - INDEPENDENT STUDY I
IS 488 - INDEPENDENT STUDY IN INFO
CS 488 - INDEPENDENT STUDY IN CS
IS 701B - MASTER'S THESIS
CS 700B - MASTER'S PROJECT
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 700B - MASTER'S PROJECT
IS 776 - IS RESEARCH STUDY
CS 485 - ST: INTRODUCTION TO GENERATIVE AI
IS 725 - INDEPENDENT STUDY I
CS 792 - PRE-DOCTORAL RESEARCH
CS 485 - ST: INTRODUCTION TO GENERATIVE AI- HONORS
CS 790A - DOCT DISSERTATION & RES
IS 726 - INDEPENDENT STUDY II
IS 790A - DOCT DISSERTATION & RES
IS 792 - PRE-DOCTORAL RESEARCH
CS 701B - MASTER'S THESIS
CS 725 - INDEPENDENT STUDY I
IS 488 - INDEPENDENT STUDY IN INFO
CS 488 - INDEPENDENT STUDY IN CS
IS 701B - MASTER'S THESIS
CS 700B - MASTER'S PROJECT
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 700B - MASTER'S PROJECT
IS 776 - IS RESEARCH STUDY
CS 485 - ST: INTRODUCTION TO GENERATIVE AI
IS 725 - INDEPENDENT STUDY I
CS 792 - PRE-DOCTORAL RESEARCH
CS 485 - ST: INTRODUCTION TO GENERATIVE AI- HONORS
CS 790A - DOCT DISSERTATION & RES
Past Courses
CS 485: SELECTED TOPICS IN CS
CS 485: ST: INTRODUCTION TO GENERATIVE AI
IS 485: SPECIAL TOPICS IN IS - I
IS 665: DATA ANALYTICS FOR INFO SYSTEM
IS 698: SPECIAL TOPICS IN INFORMATION SYSTEMS
IT 114: ADVANCED PROGRAMMING FOR INFORMATION TECHNOLOGY
IT 485: ST: APPLICATIONS OF AI FOR GAMES
IT 485: ST: CREATIVE AI
IT 485: ST: DEEP LEARNING FOR GAMES
CS 485: ST: INTRODUCTION TO GENERATIVE AI
IS 485: SPECIAL TOPICS IN IS - I
IS 665: DATA ANALYTICS FOR INFO SYSTEM
IS 698: SPECIAL TOPICS IN INFORMATION SYSTEMS
IT 114: ADVANCED PROGRAMMING FOR INFORMATION TECHNOLOGY
IT 485: ST: APPLICATIONS OF AI FOR GAMES
IT 485: ST: CREATIVE AI
IT 485: ST: DEEP LEARNING FOR GAMES
Conference Paper
Resource-constrained knowledge diffusion processes inspired by human peer learning
26th European Conference on Artificial Intelligence, September 2023
26th European Conference on Artificial Intelligence, September 2023
Conference Proceeding
Deep Surrogate Assisted MAP-Elites for Automated Hearthstone Deckbuilding
ACM, 2022
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space
2020
Notes on Using Google Colaboratory in AI Education
2020
Video Game Level Repair via Mixed Integer Linear Programming
2020
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Association for Computing Machinery, 2019
ACM, 2022
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space
2020
Notes on Using Google Colaboratory in AI Education
2020
Video Game Level Repair via Mixed Integer Linear Programming
2020
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Association for Computing Machinery, 2019
SHOW MORE
Deep Learning in the IT curriculum
Proceedings of SIGITE 2019 (ACM), October (4th Quarter/Autumn) 2019
Evolving the Hearthstone Meta
August 2019
Exploring the Hearthstone Deck Space
Association for Computing Machinery, 2018
AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game
Association for Computing Machinery, 2017
A Cross-Cultural Evaluation of a Computer Science Teaching Game
ETC Press, 2016
Assessing Computational Thinking in Students' Game Designs
Association for Computing Machinery, 2016
Opening the Black Box of Play: Strategy Analysis of an Educational Game
Association for Computing Machinery, 2016
Composing Video Game Levels with Music Metaphors through Functional Scaffolding
2015
Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity
2015
Interactively Evolving Compositional Sound Synthesis Networks
Association for Computing Machinery, July (3rd Quarter/Summer) 2015
Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay
Springer, April (2nd Quarter/Spring) 2015
Implications from Music Generation for Music Appreciation
2013
Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding
2012
Generating Musical Accompaniment through Functional Scaffolding
2011
Interactively Evolving Harmonies through Functional Scaffolding
ACM, 2011
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Springer, March 2008
Proceedings of SIGITE 2019 (ACM), October (4th Quarter/Autumn) 2019
Evolving the Hearthstone Meta
August 2019
Exploring the Hearthstone Deck Space
Association for Computing Machinery, 2018
AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game
Association for Computing Machinery, 2017
A Cross-Cultural Evaluation of a Computer Science Teaching Game
ETC Press, 2016
Assessing Computational Thinking in Students' Game Designs
Association for Computing Machinery, 2016
Opening the Black Box of Play: Strategy Analysis of an Educational Game
Association for Computing Machinery, 2016
Composing Video Game Levels with Music Metaphors through Functional Scaffolding
2015
Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity
2015
Interactively Evolving Compositional Sound Synthesis Networks
Association for Computing Machinery, July (3rd Quarter/Summer) 2015
Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay
Springer, April (2nd Quarter/Spring) 2015
Implications from Music Generation for Music Appreciation
2013
Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding
2012
Generating Musical Accompaniment through Functional Scaffolding
2011
Interactively Evolving Harmonies through Functional Scaffolding
ACM, 2011
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Springer, March 2008
COLLAPSE
Other
DSA-ME: Deep Surrogate Assisted MAP-Elites
OpenReview.net, 2022
Watts: Infrastructure for Open-Ended Learning
OpenReview.net, 2022
OpenReview.net, 2022
Watts: Infrastructure for Open-Ended Learning
OpenReview.net, 2022
Journal Article
Dharna, Aaron, & Hoover, Amy K., & Togelius, Julian, & Soros, Lisa (2022). Transfer Dynamics in Emergent Evolutionary Curricula. The IEEE Transactions on Games,
Fontaine, Matthew C., & Liu, Ruilin, & Khalifa, Ahmed, & Modi, Jignesh, & Togelius, Julian, & Hoover, Amy K., & Nikolaidis, Stefanos (2021). Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. Proceedings of the AAAI Conference on Artificial Intelligence, 35(7), 5922-5930.
Hoover, Amy K., & Togelius, Julian, & Lee, Scott, & de Mesentier Silva, Fernando (2020). The Many AI Challenges of Hearthstone. KI-K\"unstliche Intelligenz, 34(1), 33--43.
Summerville, Adam, & Snodgrass, Sam, & Guzdial, Matthew, & Christoffer Holmg\aard, , & Hoover, Amy K., & Isaksen, Aaron, & Nealen, Andy, & Togelius, Julian (2018). Procedural Content Generation via Machine Learning (PCGML). IEEE Transactions on Games, 10(3), 257-270.
Hoover, Amy K., & Szerlip, Paul A., & Stanley, Kenneth O. (2014). Functional Scaffolding for Composing Additional Musical Voices. Computer Music Journal, 38(4), 80--99.
Hoover, Amy K., & Stanley, Kenneth O. (2009). Exploiting Functional Relationships in Musical Composition. Connection Science Special Issue on Music, Brain, \& Cognition, 21(2), 227--251.
Fontaine, Matthew C., & Liu, Ruilin, & Khalifa, Ahmed, & Modi, Jignesh, & Togelius, Julian, & Hoover, Amy K., & Nikolaidis, Stefanos (2021). Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. Proceedings of the AAAI Conference on Artificial Intelligence, 35(7), 5922-5930.
Hoover, Amy K., & Togelius, Julian, & Lee, Scott, & de Mesentier Silva, Fernando (2020). The Many AI Challenges of Hearthstone. KI-K\"unstliche Intelligenz, 34(1), 33--43.
Summerville, Adam, & Snodgrass, Sam, & Guzdial, Matthew, & Christoffer Holmg\aard, , & Hoover, Amy K., & Isaksen, Aaron, & Nealen, Andy, & Togelius, Julian (2018). Procedural Content Generation via Machine Learning (PCGML). IEEE Transactions on Games, 10(3), 257-270.
Hoover, Amy K., & Szerlip, Paul A., & Stanley, Kenneth O. (2014). Functional Scaffolding for Composing Additional Musical Voices. Computer Music Journal, 38(4), 80--99.
Hoover, Amy K., & Stanley, Kenneth O. (2009). Exploiting Functional Relationships in Musical Composition. Connection Science Special Issue on Music, Brain, \& Cognition, 21(2), 227--251.