Amy Hoover
Amy Hoover
Assistant Professor, Informatics
3801 Guttenberg Information Technologies Center (GITC)
Education
M.S.; University of Central Florida; Computer Science; 2014
Ph.D.; University of Central Florida; Computer Science; 2014
B.S.; University of Central Florida; Computer Science; 2009
B.S.; University of Central Florida; Mathematics; 2009
Ph.D.; University of Central Florida; Computer Science; 2014
B.S.; University of Central Florida; Computer Science; 2009
B.S.; University of Central Florida; Mathematics; 2009
Website
Past Courses
CS 485: SELECTED TOPICS IN CS
CS 485: ST: INTRODUCTION TO GENERATIVE AI
CS 485: ST: INTRODUCTION TO GENERATIVE AI- HONORS
IS 485: SPECIAL TOPICS IN IS - I
IS 665: DATA ANALYTICS FOR INFO SYSTEM
IS 698: SPECIAL TOPICS IN INFORMATION SYSTEMS
IT 114: ADVANCED PROGRAMMING FOR INFORMATION TECHNOLOGY
IT 485: ST: APPLICATIONS OF AI FOR GAMES
IT 485: ST: CREATIVE AI
IT 485: ST: DEEP LEARNING FOR GAMES
CS 485: ST: INTRODUCTION TO GENERATIVE AI
CS 485: ST: INTRODUCTION TO GENERATIVE AI- HONORS
IS 485: SPECIAL TOPICS IN IS - I
IS 665: DATA ANALYTICS FOR INFO SYSTEM
IS 698: SPECIAL TOPICS IN INFORMATION SYSTEMS
IT 114: ADVANCED PROGRAMMING FOR INFORMATION TECHNOLOGY
IT 485: ST: APPLICATIONS OF AI FOR GAMES
IT 485: ST: CREATIVE AI
IT 485: ST: DEEP LEARNING FOR GAMES
Journal Article
Elliot Meyerson, Mark J. Nelson, Herbie Bradley, Adam Gaier, Arash Moradi, Amy K. Hoover, Joel Lehman. 2024. "Language Model Crossover: Variation through Few-Shot Prompting." ACM Transactions on Evolutionary Learning and Optimization, vol. 4, no. 4, pp. 1-40.
Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa Soros. 2022. "Transfer Dynamics in Emergent Evolutionary Curricula." The IEEE Transactions on Games.
Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis. 2021. "Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network." Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, no. 7, pp. 5922-5930.
Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva. 2020. "The Many AI Challenges of Hearthstone." KI-K\"unstliche Intelligenz, vol. 34, no. 1, pp. 33--43.
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmg\aard, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius. 2018. "Procedural Content Generation via Machine Learning (PCGML)." IEEE Transactions on Games, vol. 10, no. 3, pp. 257-270.
Amy K. Hoover, Paul A. Szerlip, Kenneth O. Stanley. 2014. "Functional Scaffolding for Composing Additional Musical Voices." Computer Music Journal, vol. 38, no. 4, pp. 80--99.
Amy K. Hoover, Kenneth O. Stanley. 2009. "Exploiting Functional Relationships in Musical Composition." Connection Science Special Issue on Music, Brain, \& Cognition, vol. 21, no. 2, pp. 227--251.
Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa Soros. 2022. "Transfer Dynamics in Emergent Evolutionary Curricula." The IEEE Transactions on Games.
Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis. 2021. "Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network." Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, no. 7, pp. 5922-5930.
Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva. 2020. "The Many AI Challenges of Hearthstone." KI-K\"unstliche Intelligenz, vol. 34, no. 1, pp. 33--43.
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmg\aard, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius. 2018. "Procedural Content Generation via Machine Learning (PCGML)." IEEE Transactions on Games, vol. 10, no. 3, pp. 257-270.
Amy K. Hoover, Paul A. Szerlip, Kenneth O. Stanley. 2014. "Functional Scaffolding for Composing Additional Musical Voices." Computer Music Journal, vol. 38, no. 4, pp. 80--99.
Amy K. Hoover, Kenneth O. Stanley. 2009. "Exploiting Functional Relationships in Musical Composition." Connection Science Special Issue on Music, Brain, \& Cognition, vol. 21, no. 2, pp. 227--251.
Conference Paper
“Resource-constrained knowledge diffusion processes inspired by human peer learning”
26th European Conference on Artificial Intelligence, September, 2023.
26th European Conference on Artificial Intelligence, September, 2023.
Conference Proceeding
“Deep Surrogate Assisted MAP-Elites for Automated Hearthstone Deckbuilding”
ACM, 2022.
“Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space”
2020.
“Notes on Using Google Colaboratory in AI Education”
2020.
“Video Game Level Repair via Mixed Integer Linear Programming”
2020.
“Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries”
Association for Computing Machinery, 2019.
ACM, 2022.
“Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space”
2020.
“Notes on Using Google Colaboratory in AI Education”
2020.
“Video Game Level Repair via Mixed Integer Linear Programming”
2020.
“Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries”
Association for Computing Machinery, 2019.
SHOW MORE
“Deep Learning in the IT curriculum”
Proceedings of SIGITE 2019 (ACM), October (4th Quarter/Autumn), 2019.
“Evolving the Hearthstone Meta”
August, 2019.
“Exploring the Hearthstone Deck Space”
Association for Computing Machinery, 2018.
“AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game”
Association for Computing Machinery, 2017.
“A Cross-Cultural Evaluation of a Computer Science Teaching Game”
ETC Press, 2016.
“Assessing Computational Thinking in Students' Game Designs”
Association for Computing Machinery, 2016.
“Opening the Black Box of Play: Strategy Analysis of an Educational Game”
Association for Computing Machinery, 2016.
“Composing Video Game Levels with Music Metaphors through Functional Scaffolding”
2015.
“Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity”
2015.
“Interactively Evolving Compositional Sound Synthesis Networks”
Association for Computing Machinery, July (3rd Quarter/Summer), 2015.
“Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay”
Springer, April (2nd Quarter/Spring), 2015.
“Implications from Music Generation for Music Appreciation”
2013.
“Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding”
2012.
“Generating Musical Accompaniment through Functional Scaffolding”
2011.
“Interactively Evolving Harmonies through Functional Scaffolding”
ACM, 2011.
“Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs”
Springer Berlin Heidelberg, March, 2008.
Proceedings of SIGITE 2019 (ACM), October (4th Quarter/Autumn), 2019.
“Evolving the Hearthstone Meta”
August, 2019.
“Exploring the Hearthstone Deck Space”
Association for Computing Machinery, 2018.
“AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game”
Association for Computing Machinery, 2017.
“A Cross-Cultural Evaluation of a Computer Science Teaching Game”
ETC Press, 2016.
“Assessing Computational Thinking in Students' Game Designs”
Association for Computing Machinery, 2016.
“Opening the Black Box of Play: Strategy Analysis of an Educational Game”
Association for Computing Machinery, 2016.
“Composing Video Game Levels with Music Metaphors through Functional Scaffolding”
2015.
“Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity”
2015.
“Interactively Evolving Compositional Sound Synthesis Networks”
Association for Computing Machinery, July (3rd Quarter/Summer), 2015.
“Towards Orchestrating Game Creativity Facets: Fusing Audio, Visuals and Gameplay”
Springer, April (2nd Quarter/Spring), 2015.
“Implications from Music Generation for Music Appreciation”
2013.
“Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding”
2012.
“Generating Musical Accompaniment through Functional Scaffolding”
2011.
“Interactively Evolving Harmonies through Functional Scaffolding”
ACM, 2011.
“Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs”
Springer Berlin Heidelberg, March, 2008.
COLLAPSE
Other
“DSA-ME: Deep Surrogate Assisted MAP-Elites”
OpenReview.net, 2022.
“Watts: Infrastructure for Open-Ended Learning”
OpenReview.net, 2022.
OpenReview.net, 2022.
“Watts: Infrastructure for Open-Ended Learning”
OpenReview.net, 2022.
Chapter
Amy K. Hoover, William Cachia, Antonios Liapis, Georgios N. Yannakakis. "AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay." "Lecture Notes in Computer Science," pp. 101-112. Springer International Publishing, 2015.