Philip Klobucar
Philip Klobucar
Associate Professor, Humanities & Social Sciences
428 Cullimore Hall (CULM)
About Me
Andrew Klobucar is an Associate Professor and the Director of Communication and Media at the New Jersey Institute of Technology in Newark, New Jersey. He specializes in literary and media research in the ongoing development of multi-modal writing for the literary arts, learning design, and social media. He teaches interactive, creative production for nearly all sectors of industry and society.
My research continues to advance along two distinct but strongly interrelated lines of study: the development and application of digital programming and multimedia technologies in the literary arts and the continued refinement of social media networking in university-level pedagogy through ongoing advancements in software development. For almost a century, the literary arts have provided important genres and disciplines that have especially supported experiments in proceduralist-driven cultural production. My research and publications generally argue that efforts to build computer programs for creative language use began as early as the 1950s with Christopher Strachey’s and Alan Turing’s unique attempts to combine literary formats to separate computational models capable of generating readable poetry and fiction. Most Humanities-based researchers, including myself, agree that artworks, regardless of media format, fall under the larger aesthetic category of proceduralism. Currently, my work both in the classroom and at conferences focuses on recent software developments in proceduralism to automate all social communication through AI and Large Language Models (LLM), where Application Programming Interfaces (API) are now capable of attaching writing and information gathering tools to immense neural networks able to process nearly billions of unlabeled text combinations in all genres using near-spontaneous, self-learning procedures. Such developments, I believe, will have an immense effect on how electronic communication and education in general will be practiced and how individual courses will be taught in the immediate future.
My current publications have focused on the rapid development of media technologies, since the first fully functional Generative Pre-trained Transformers (GPT) began to emerge in 2018; yet with the current combination of Gen AI with social media networking tools and practices, students and professionals in all fields will be affected at levels not experienced since the emergence of print over 500 years ago.
My research continues to advance along two distinct but strongly interrelated lines of study: the development and application of digital programming and multimedia technologies in the literary arts and the continued refinement of social media networking in university-level pedagogy through ongoing advancements in software development. For almost a century, the literary arts have provided important genres and disciplines that have especially supported experiments in proceduralist-driven cultural production. My research and publications generally argue that efforts to build computer programs for creative language use began as early as the 1950s with Christopher Strachey’s and Alan Turing’s unique attempts to combine literary formats to separate computational models capable of generating readable poetry and fiction. Most Humanities-based researchers, including myself, agree that artworks, regardless of media format, fall under the larger aesthetic category of proceduralism. Currently, my work both in the classroom and at conferences focuses on recent software developments in proceduralism to automate all social communication through AI and Large Language Models (LLM), where Application Programming Interfaces (API) are now capable of attaching writing and information gathering tools to immense neural networks able to process nearly billions of unlabeled text combinations in all genres using near-spontaneous, self-learning procedures. Such developments, I believe, will have an immense effect on how electronic communication and education in general will be practiced and how individual courses will be taught in the immediate future.
My current publications have focused on the rapid development of media technologies, since the first fully functional Generative Pre-trained Transformers (GPT) began to emerge in 2018; yet with the current combination of Gen AI with social media networking tools and practices, students and professionals in all fields will be affected at levels not experienced since the emergence of print over 500 years ago.
Education
Ph.D.; University of British Columbia; Postwar American Poetry; 1999
M.S.; Edinburgh University; Literary Theory; 1992
B.A.; University of Toronto; English; 1991
M.S.; Edinburgh University; Literary Theory; 1992
B.A.; University of Toronto; English; 1991
Office Hours
T/Th 12:30-1:30
Website
2024 Fall Courses
COM 303 - VIDEO NARATIVE
IS 701B - MASTER'S THESIS
IS 488 - INDEPENDENT STUDY IN INFO
IS 792 - PRE-DOCTORAL RESEARCH
COM 490 - CO-OP WORK EXPERIENCE I
IS 790A - DOCT DISSERTATION & RES
COM 355 - DIGITAL MEDIA FUTURES
COM 491 - CO-OP WORK EXPERIENCE II
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 726 - INDEPENDENT STUDY II
IS 776 - IS RESEARCH STUDY
STS 403 - INDEPENDENT STUDY
IS 700B - MASTER'S PROJECT
IS 725 - INDEPENDENT STUDY I
COM 496 - SENIOR PROJECT - COMM & MEDIA
IS 701B - MASTER'S THESIS
IS 488 - INDEPENDENT STUDY IN INFO
IS 792 - PRE-DOCTORAL RESEARCH
COM 490 - CO-OP WORK EXPERIENCE I
IS 790A - DOCT DISSERTATION & RES
COM 355 - DIGITAL MEDIA FUTURES
COM 491 - CO-OP WORK EXPERIENCE II
IS 489 - INFO UNDERGRAD THESIS RESEARCH
IS 726 - INDEPENDENT STUDY II
IS 776 - IS RESEARCH STUDY
STS 403 - INDEPENDENT STUDY
IS 700B - MASTER'S PROJECT
IS 725 - INDEPENDENT STUDY I
COM 496 - SENIOR PROJECT - COMM & MEDIA
Teaching Interests
Literary Theory, Media Studies, Communication Theory, Social Media Practices, Composition, Digital and Programmable Literature, Technology and Education, History of Technology, Sound production and creative sound art.
Past Courses
COM 303: VIDEO NARATIVE
COM 303: VIDEO NARRATIVE
COM 321: ST: TECHNOLOGY & TACTICS OF SO
COM 321: TECHNOLOGY & TACTICS OF SO
COM 321: TECHNOLOGY & TACTICS OF SOUND
COM 321: TECHNOLOGY & TACTICS OF SOUND - HONORS
COM 325: SPECIAL TOPICS IN COMMUNICATION
COM 325: ST: CLICK AND READ: AN INTRODUCTION TO INTERACTIVE FICTION
COM 325: ST: TECHNIQUES AND TACTICS OF SOUND DESIGN
COM 325: ST: TECHNIQUES AND TACTICS OF SOUND DESIGN - HONORS
COM 325: ST: THE TECHNOLOGY AND TACTICS OF SOUND: A DIGITAL AUDIO WORKSHOP
COM 325: ST:TECHNIQUES AND TACTICS OF SOUND DESIGN
COM 355: CYBERTEXT
COM 355: DIGITAL MEDIA FUTURES
COM 390: ELECTRONIC WRITING WORKSHOP
ENG 302: COMMUNICATION THEORY
ENG 333: CYBERTEXT
ENG 354: COMPOSING DOCUMENTS FOR THE WEB
HSS 403: LIT SEM: ANALYZING SOCIAL NETWORKS
HSS 403: LIT SEM: ELECTRONIC LITERATURE
HUM 101: WRITING,SPEAKING, THINKING I
HUM 325: ST:VIDEO NARRATIVE
PTC 628: ANALYZING SOCIAL NETWORKS
PTC 629: THEORY & PRAC OF SOC MEDIA
PTC 691: EPORTFOLIO CAPSTONE SEMINAR
PTC 698: ST: SOCIAL MEDIA - THEORY & PRA
COM 303: VIDEO NARRATIVE
COM 321: ST: TECHNOLOGY & TACTICS OF SO
COM 321: TECHNOLOGY & TACTICS OF SO
COM 321: TECHNOLOGY & TACTICS OF SOUND
COM 321: TECHNOLOGY & TACTICS OF SOUND - HONORS
COM 325: SPECIAL TOPICS IN COMMUNICATION
COM 325: ST: CLICK AND READ: AN INTRODUCTION TO INTERACTIVE FICTION
COM 325: ST: TECHNIQUES AND TACTICS OF SOUND DESIGN
COM 325: ST: TECHNIQUES AND TACTICS OF SOUND DESIGN - HONORS
COM 325: ST: THE TECHNOLOGY AND TACTICS OF SOUND: A DIGITAL AUDIO WORKSHOP
COM 325: ST:TECHNIQUES AND TACTICS OF SOUND DESIGN
COM 355: CYBERTEXT
COM 355: DIGITAL MEDIA FUTURES
COM 390: ELECTRONIC WRITING WORKSHOP
ENG 302: COMMUNICATION THEORY
ENG 333: CYBERTEXT
ENG 354: COMPOSING DOCUMENTS FOR THE WEB
HSS 403: LIT SEM: ANALYZING SOCIAL NETWORKS
HSS 403: LIT SEM: ELECTRONIC LITERATURE
HUM 101: WRITING,SPEAKING, THINKING I
HUM 325: ST:VIDEO NARRATIVE
PTC 628: ANALYZING SOCIAL NETWORKS
PTC 629: THEORY & PRAC OF SOC MEDIA
PTC 691: EPORTFOLIO CAPSTONE SEMINAR
PTC 698: ST: SOCIAL MEDIA - THEORY & PRA
Research Interests
My primary research continues to advance along two distinct but strongly interrelated lines of study: the development and application of digital programming and multimedia technologies in the literary arts and the continued refinement of social media networking in university-level pedagogy through ongoing advancements in software development. For almost a full century, the literary arts have long provided important genres and disciplines that have especially supported experiments in proceduralist-driven cultural production. My research and publications generally argue that efforts to build computer programs for creative language use began as early as the 1950s with Christopher Strachey’s and Alan Turing’s unique attempts to combine literary formats to separate computational models capable of generating readable poetry and fiction. Most Humanities-based researchers, including myself, agree that artworks, regardless of media format, fall under the larger aesthetic category of proceduralism. More currently, my work both in the classroom and at conferences focuses on recent software developments in proceduralism to automate all social communication through AI and Large Language Models (LLM), where Application Programming Interfaces (API) are now capable of attaching writing and information gathering tools to immense neural networks able to process nearly billions of unlabeled text combinations in all genres using near-spontaneous, self-learning procedures. Such developments, I believe, will have an immense effect on how electronic communication and education in general will be practiced and how individual courses will be taught in the immediate future.
My current publications have focused on the rapid development of media technologies, since the first fully functional Generative Pre-trained Transformers (GPT) began to emerge in 2018; yet with the current combination of Gen AI with social media networking tools and practices, students and professionals in all fields will be affected at levels not experienced since the emergence of print over 500 years ago.
My current publications have focused on the rapid development of media technologies, since the first fully functional Generative Pre-trained Transformers (GPT) began to emerge in 2018; yet with the current combination of Gen AI with social media networking tools and practices, students and professionals in all fields will be affected at levels not experienced since the emergence of print over 500 years ago.
In Progress
End Matter: Interactive Narrative Play and Digital Storytelling
New modes of narrative construction developed through advanced social media and gaming platforms this past decade have brought about a transformative understanding of the very nature of storytelling. Aside from the multimodality now common to all digital narrative forms, storylines can be composed synchronously in time often at the precise point of reader or player access. These platforms effectively resituate works of fiction as performative, interactive environments for open composition. To understand better the many complex innovations in writing and reading these new formats have generated, the book focuses specifically on how digital reading practices have formally adapted to online social networking technologies, aligning storytelling with several core attributes associated with player behaviour and conflict negotiation, including competition, aggregation, assemblage, and stream-based modes of data processing.
Keywords: interactive narratives, narratology, networks, digital media, competition, aggregation, assemblage, perception
New modes of narrative construction developed through advanced social media and gaming platforms this past decade have brought about a transformative understanding of the very nature of storytelling. Aside from the multimodality now common to all digital narrative forms, storylines can be composed synchronously in time often at the precise point of reader or player access. These platforms effectively resituate works of fiction as performative, interactive environments for open composition. To understand better the many complex innovations in writing and reading these new formats have generated, the book focuses specifically on how digital reading practices have formally adapted to online social networking technologies, aligning storytelling with several core attributes associated with player behaviour and conflict negotiation, including competition, aggregation, assemblage, and stream-based modes of data processing.
Keywords: interactive narratives, narratology, networks, digital media, competition, aggregation, assemblage, perception
Creative Writing
Glossary of Terms --U-- Urpflanze, n. Ger./ûp-flänz)
The Capilano Review (TCR), October (4th Quarter/Autumn) 2022
The Capilano Review (TCR), October (4th Quarter/Autumn) 2022
Journal Article
Klobucar, Philip Andrew (2021). Vagueness Machines: Computational Indeterminacy in the work of Jen Bervin and Nick Montfort. Interferences littéraires/Literaire interferenties: Multilingual e-Journal for Literary Studies,, 25(2021),
Klobucar, Philip Andrew (2017). Poetry’s Execution: Contemporary Writings on the Poetics of Computation.. Humanities, 6(2), Web.
Elliot, Norbert, & Deess, Perry, & Klobucar, Philip Andrew, & Collins, Regina, & Sharla, Sava (2016). ePortfolios: Foundational Measurement Issues. Journal of Writing Assessment, 9(2), Web.
Klobucar, Andrew, & Coppola, Nancy Walters, & Elliot, Norbert (2016). Programmatic Research in Technical Communication: An Afterword for Writing Program Assessment. Programmatic Perspectives, 8(2),
Collins, Regina, & Elliot, Norbert, & Klobucar, Philip Andrew, & Deek, Fadi P (2013). Web-Based Portfolio Assessment: Validation of an Open Source Platform. Journal of Interactive Learning Research, 24(1), 5-32.
Klobucar, Philip Andrew (2017). Poetry’s Execution: Contemporary Writings on the Poetics of Computation.. Humanities, 6(2), Web.
Elliot, Norbert, & Deess, Perry, & Klobucar, Philip Andrew, & Collins, Regina, & Sharla, Sava (2016). ePortfolios: Foundational Measurement Issues. Journal of Writing Assessment, 9(2), Web.
Klobucar, Andrew, & Coppola, Nancy Walters, & Elliot, Norbert (2016). Programmatic Research in Technical Communication: An Afterword for Writing Program Assessment. Programmatic Perspectives, 8(2),
Collins, Regina, & Elliot, Norbert, & Klobucar, Philip Andrew, & Deek, Fadi P (2013). Web-Based Portfolio Assessment: Validation of an Open Source Platform. Journal of Interactive Learning Research, 24(1), 5-32.
SHOW MORE
Funkhouser, Christopher T., & Klobucar, Philip Andrew (2013). “Condors’ Polyphony and Jawed Water-lines Catapulted Out: Gnoetry and its Place in Text Processing’s History” . Electronic Book Review, 2013,
Klobucar, Philip Andrew (2013). Cut to Screen: On Materiality and Electronic Texts. TCR: The Capilano Review, 1(7),
Longo, Bernadette C., & Coppola, Nancy Walters, & Elliot, Norbert, & Klobucar, Philip Andrew, & Johnson, Carol S. (2013). A Program for Research for Technical Communication: Adaptive Learning. Communication Design Quarterly, ACM SIGDOC, 1(4), 15-17.
Klobucar, Philip Andrew (2013). Against Information: Reading (in) the Electronic Waste Land. Electronic Book Review, 2012, n/a.
Klobucar, Philip Andrew (2010). Bad Timing: Sense and Censorship in Bob Perelman’s Poetics. Jacket, 39(Spring), Web.
Klobucar, Philip Andrew (2010). Between the Pixel and Word: Screen Semantics.. Hyperriz: New Media Cultures, 7(Spring), Web.
Klobucar, Philip Andrew (2009). Moodyville: Tweet This, Digg it, Add to del.icio.us, Stumble it. TCR: The Capilano Review, 3(8), 203-06.
Klobucar, Philip Andrew (2013). Cut to Screen: On Materiality and Electronic Texts. TCR: The Capilano Review, 1(7),
Longo, Bernadette C., & Coppola, Nancy Walters, & Elliot, Norbert, & Klobucar, Philip Andrew, & Johnson, Carol S. (2013). A Program for Research for Technical Communication: Adaptive Learning. Communication Design Quarterly, ACM SIGDOC, 1(4), 15-17.
Klobucar, Philip Andrew (2013). Against Information: Reading (in) the Electronic Waste Land. Electronic Book Review, 2012, n/a.
Klobucar, Philip Andrew (2010). Bad Timing: Sense and Censorship in Bob Perelman’s Poetics. Jacket, 39(Spring), Web.
Klobucar, Philip Andrew (2010). Between the Pixel and Word: Screen Semantics.. Hyperriz: New Media Cultures, 7(Spring), Web.
Klobucar, Philip Andrew (2009). Moodyville: Tweet This, Digg it, Add to del.icio.us, Stumble it. TCR: The Capilano Review, 3(8), 203-06.
COLLAPSE
Book
Klobucar, Philip Andrew (2021). The Community and the Algorithm: An Interactive Poetics. Wilmington, Delaware: Vernon Press
Chapter
KLOBUCAR, Philip Andrew (2021). When Variables Collaborate: An Introduction to The Algorithm and the Community, Philip Andrew Klobucar (Ed.), . (pp. iv-xxxv). Wilmington, Delaware:
Klobucar, Philip Andrew (2013). Being Uncreative: From Bronk to Conceptualism in the Arts and Writing, Edward Foster and Burt Kimmelman (Eds.), William Bronk in the Twenty-First Century: New Assessments. (pp. 11). Greenfield, MA: William Bronk in the Twenty-First Century: New Assessments
Klobucar, Philip Andrew, & Deane, Paul, & Deane, Paul, & Ramineni, Chaitanya, & Deess, Perry, & Runniy, Alex (2012). Automated Essay Scoring and The Search for Valid Writing Assessment, Charles. Bazerman, Chris Dean, Jessica Early, Karen Lunsford, Suzie Null, Paul Rogers, and Amanda Stansell (Eds.), Parlor Press. (pp. 103-119). Anderson, South Carolina: Parlor Press
Klobucar, Philip Andrew (2003). The Apocalypse will be Televised, John M. Ulrich (Editor), Andrea L. Harris (Editor) (Eds.), Popular Press. (pp. 286-94). Wisconsin: Popular Press
Klobucar, Philip Andrew (2013). Being Uncreative: From Bronk to Conceptualism in the Arts and Writing, Edward Foster and Burt Kimmelman (Eds.), William Bronk in the Twenty-First Century: New Assessments. (pp. 11). Greenfield, MA: William Bronk in the Twenty-First Century: New Assessments
Klobucar, Philip Andrew, & Deane, Paul, & Deane, Paul, & Ramineni, Chaitanya, & Deess, Perry, & Runniy, Alex (2012). Automated Essay Scoring and The Search for Valid Writing Assessment, Charles. Bazerman, Chris Dean, Jessica Early, Karen Lunsford, Suzie Null, Paul Rogers, and Amanda Stansell (Eds.), Parlor Press. (pp. 103-119). Anderson, South Carolina: Parlor Press
Klobucar, Philip Andrew (2003). The Apocalypse will be Televised, John M. Ulrich (Editor), Andrea L. Harris (Editor) (Eds.), Popular Press. (pp. 286-94). Wisconsin: Popular Press
Software
The WorkBench
Online, June 2016
Online, June 2016
Conference Paper
Web-Based Portfolio Assessment: Validation of an Open Source Platform
Journal of Interactive Learning Research, 2013
Journal of Interactive Learning Research, 2013
Conference Proceeding
Measure for Measure: Moving from Narratives to Timelines in Social Media Networking
Professional Communication Conference (IPCC) Proceedings, 2013., July (3rd Quarter/Summer) 2013
Postsecondary Placement and Rapid Assessment: Setting Standards, Engaging Automated Essay Evaluation, and Establishing Signaling Effects
National Center for Assessment in Higher Education, December 2012
“Players only Love you when they’re Playin’: Community as Algorithm in Programmable Poetics”
Electronic Literature as a Model of Creativity and Innovation in Practice, November 2012
Professional Communication Conference (IPCC) Proceedings, 2013., July (3rd Quarter/Summer) 2013
Postsecondary Placement and Rapid Assessment: Setting Standards, Engaging Automated Essay Evaluation, and Establishing Signaling Effects
National Center for Assessment in Higher Education, December 2012
“Players only Love you when they’re Playin’: Community as Algorithm in Programmable Poetics”
Electronic Literature as a Model of Creativity and Innovation in Practice, November 2012